![]() Especially the fountain in Rivercity means you never have to rest anymore or waste time in Temples, since it will always work for a character who has less then max Spell Points, so you can cast all Revitalize and buffings spells you want without worrying about the spell points cost. Using Day of Protection, Day of Sorcery, Lloyd's Beacon, the magic mirrors and the fountains in Vertigo, Nightshadow and Rivercity there is no challenge anymore. I completed the game some 8.5 years ago, and unlike MM1-2 I've never felt an urge to replay it. I agree Clouds is the weakest M&M game before MM9. I thus expect the rating for this one to be comparatively low.Ĭongratulations, you got a better score than I did (I think I skipped a lot). The main quest is about as bare and boilerplate as it gets, and yet even within its limited content, it manages to make little sense. The quests all feel imported from better games, and the game strays too often into silliness. The king, his advisor, his engineer, his tax collector, and the idiot dwarf who shows up every time you try to enter one of the mines seem to be the only permanent people in the world. Except for the dwarves presumably living in the Red Dwarf Mines, there are no signs of any of the game's canonical races. Three of its five towns are in the hands of monsters. Although in literal squares it may be larger than some of the previous games, it feels absurdly small. The engine is still modestly strong (albeit with limited shelf life since Ultima Underworld made its debut), but the content is weak-probably the weakest of the Might and Magic series. Going into the preliminary rating, I would say that while Clouds certainly kept me busy, I didn't find it an entirely enjoyable experience.
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